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Racial Abilities: Eldari Warriors

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Racial Abilities: Eldari Warriors Empty Racial Abilities: Eldari Warriors

Post by Orgoth on Wed Nov 22, 2017 2:43 pm

Elemental Blade
Drawing upon their innate magical power, the Eldari uses their blade as a focus, infusing it with elemental fury for a time. The upgrade can be used to either strengthen a current element, increasing its effectiveness as well as increasing the duration and cooldown by a post or to add a new element to the Eldari’s arsenal. As well as sheathing the weapon in an elemental aura, the ability adds an elemental property to the weapon’s damage, and also bestows an elemental effect on the weapon. The effect of the ability is related to the chosen element and either buffs the Eldari or hinders their enemy. The effects are as follows:

Cold-Snap: When struck, the weapon flash-freezes the affected area, limiting mobility for a short duration. The freeze can be removed by magical means, or by smashing it with immense strength, but otherwise it must thaw out on its own. This duration increases as the ability is upgraded. Level 1 starts with a duration of 1 post, and each subsequent level adds a post, as well as increasing the average Strength required to break the ice. While active, the user’s sword is covered in random small icy crystal formations, and glows with a pale blue aura.
LevelDuration of FreezeStrength required to break
11 postAverage
22 postsGood
33 postsVery Good

Conflagrate: This effect adds fire elemental effect to the weapon with each strike. When struck, the target suffers burns to the affected area, and any flammable material is at risk from being ignited. Extra damage is applied with each ability level, starting with Very Weak damage at level 2 and increasing to Weak damage at level 3. While active, the user’s sword is covered in an aura of amber flames.

Electrify: When struck, The target experiences spasms and erratic motor control in the affected area for a short duration. If the target relies on wings for flight, then it cannot fly for this duration. If the target uses a spell or ability that has a cooldown during this time, an extra post is added to the cooldown for that ability. The duration is 1 post at level 1, and an extra post for each upgrade. Multiple hits do not stack. While active, the user’s sword is covered in a crackling blue electrical aura.

Smash Logic: The weapon doubles in mass for everyone but the wielder, meaning double the smash for the opponent! For each upgrade to this ability, the factor of mass increases by 2, i.e. x2 at level 1, x4 at level 2, x6 at level 3. In addition, once every other post the wielder can smash the ground at full force, creating a shockwave that expands outwards from the source in all directions. The radius of this shock-wave is 10ft at level 1, and increases by 10ft with each new level. The shockwave does little in the way of actual damage itself, unless the affected target is particularly fragile. However, unless the target is extremely heavy or can anchor themselves down somehow, they will be blasted away by the shock-wave. While active, the user’s sword is covered in a rocky coating and dull, grey aura.
LevelWeapon Mass MultiplierShockwave Radius


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