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Eldari Powers and Abilities Overview

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Eldari Powers and Abilities Overview

Post by Dark Hunter on Wed Nov 22, 2017 12:36 pm

The upon reaching maturity, an Eldari character must choose one of two paths to embark on, a decision that will determine their powers and abilities. The Eldari can become a Warrior or a Magi, each with their own abilities and progression. There are 2 abilities that are common between the two paths, and they are detailed below.

Racial Abilities

Poison Resistance - Because the Eldari are inherently magical beings, their bodies are far faster at locating and eliminating threats that would infiltrate them. As a result, they recover much quicker from the effects of poisons than other races would. This cuts 1 post of duration of all poisons inflicted on an Eldari. For example, if an Eldari is inflicted with a poison that lasts for 4 posts, it will only last for 3 posts. It also increases a poison's grace period by a post.

Prestidigitation - This ability is a minor magical trick that novice spell-casters use for practice. You create one of the following magical effects within range:

  • You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.
  • You instantaneously light or snuff out a candle, a torch, or a small campfire.
  • You instantaneously clean or soil an object no larger than 1 cubic foot.
  • You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.
  • You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.
  • You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts for a few minutes.

Eldari Paths

On creation, an Eldari character can choose one of two Paths that they will follow for the rest of their life. The Paths are exclusive, and an Eldari cannot switch once the Path is chosen. Each Path allows the Eldari character 3 custom abilities, along with 2 that are semi-custom. Both Paths also get points as they ranks up which they can invest in Special Racial abilities. Each point can be used to acquire a new Racial Ability, or to upgrade a current one. A character that starts at A-1 begins play with 1 point, with an additional point awarded at certain ranks. The Ranks are A-5, R-1, R-5, E-1, E-5. If the character reaches Hero Rank, 2 points are awarded.

Magi Abilities

Warrior Abilities

Path of the Magi:

Magi Rank Progression


A-1


  • Custom abilities: A-1 Eldari Magi get 3 Custom Abilities, 1 Custom Support Ability, and 1 Custom Defensive Ability
  • 1 Racial Ability point
  • Boosts: None.



A-5


  • 1 Racial Ability point



R-1


  • Custom abilities: R-1 Eldari Magi get 3 Custom Abilities, 1 Custom Support Ability, and 1 Custom Defensive Ability
  • 1 Racial Ability point
  • Boosts: Eldari at this rank gain permanent x2 boosts to Magical Power, Speed, and one of either Stamina or Strength.



R-5


  • 1 Racial Ability point



E-1


  • Custom abilities: E-1 Eldari Magi get 3 Custom Abilities, 1 Custom Support Ability, and 1 Custom Defensive Ability
  • 1 Racial Ability point
  • Boosts: Eldari at this rank gain permanent x3 boosts to magical power, Speed and chosen boost.



E-5


  • 1 Racial Ability point



Hero


  • 2 Racial Ability points
  • Boost: x4 to Existing Boost


Path of the Warrior:

Warrior Rank Progression


A-1


  • Custom abilities: A-1 Eldari Warriors start with 2 custom powers and 3 Eldari Martial Powers
  • 1 Racial Ability point
  • Boosts: None.



A-5


  • 1 Racial Ability point



R-1


  • Custom abilities: R-1 Eldari Warriors gain 2 more custom powers and 3 more Eldari Martial powers
  • 1 Racial Ability point
  • Boosts: Eldari at this rank gain permanent x2 boosts to Durability, Stamina, and one of either Speed or Strength.



R-5


  • 1 Racial Ability point



E-1


  • Custom abilities: E-1 Eldari Warriors gain 2 more custom powers and 3 more Eldari Martial powers
  • 1 Racial Ability point
  • Boosts: Eldari at this rank gain permanent x3 boosts to Durability, Speed and previously chosen boost.



E-5


  • 1 Racial Ability point



Hero


  • 2 Racial Ability points
  • Boost: x4 to Existing Boost

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