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Character Creation Guide

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Character Creation Guide

Post by Zenke on Sun May 19, 2013 11:57 pm

Character creation help



Character creation can be tricky, especially if this is your first time rping. So here is a little guide to help with that.


Races and Alignment



Now the first thing you'll want to do is choose a race. Each race has a generalised alignment, i.e. whether they are seen as good, bad or neutral race. So here's a quick list of the available races and their racial alignment.

Humans = All alignments
Eldari = good
Eldross =  look like saints compared to eldari good
Asentari = neutral
Undari = evil
Heanta = eat your family while you watch evil

Now, that might seem restricting but its really not. take this for example, your an Undari, so your evil in the eyes of humans and Eldari, but you can still be "good" by protecting your fellow Undari. Same could be said for an Eldari who is an ass to everone around him, even going so far as to killing an ally to kill his enemy at the same time.

Now, having a heanta that actually likes Eldari or eldross, and works to protect them would go against his racial alignment. We allow this, but in very rare cases, because that would entail allowing that heanta to join one of the good factions, and it can get annoying.

Another thing you'll need to do before choosing your race is read the information we've given about them. You can find all of that here.

Each races has its own board for convenience, and each board contains all the information you could possibly need, from descriptions of the races homelands, their history and their unique racial abilities. It also contains their template.


The creation process: Filling in the template



After you've chosen your race, you'll need the template which you'll find with their other racial information. Once you've got it, you'll need to fill it in using word or the on site word editor or note pad or what ever you want. If you're going to post it before its finished please place WIP on it along with the character name, to show staff its not ready to be looked at.

Detail is always good, so dont skimp on the details. The more information about your character, the better. We even grade a little higher for the more detailed apps, so do your best.


The creation process: Personality



This is perhaps one of the hardest sections to fill out. One of the Golden Rules of RP is to rp as that character, not yourself (unless that character is based on your own personality). Generally speaking, saying to what degree a person is when giving them a personality trait is a good idea.

Some examples or questions you might want to ask yourself could be the following: Are they curagious or cowardly? Are they an introvert or an extrovert? Are you a nice guy or a very hateful one? Are you a puppet master and love to manipulate people or are you gullible and easily controlled or manipulated? Are they optimistic or pessimistic? Stuff like that. There are many other personality traits as well that you could use. Just try not to be contradictory in this section. Playing too complex of a character can be very difficult (Jun knows this from personal experience on another site), but if you can do it well, more power to you.

An important note when filling out your personality is the character's background. What happened in their lives that shaped them up until now? More about filling out the background will be a little later.


The creation process: Fighting Style



Beyond your powers, this is where the majority of your character's combat ability is determined and the spot to balance out your character. As a note, character flaws are usually NOT weaknesses. Some can be, but those are few and far between. Being descriptive on how a character flaw is a weakness is a very good idea and helps staff determine if it really is a weakness or not.

To fill out General Fighting Tactics, ask yourself the following questions: Are you a ranged fighter or a close range brawler? Are you an assassin or a frontline soldier? Are you a berserker or do you fight with your head? Stuff like that. Mentioning your strengths and weaknesses here could be appropriate. Biggest thing is making sure there isn't any contradictions between the three sections.

Strengths and Weaknesses are pretty self explainatory. What are you good at? What are you not so good at? What physical attributes does your character have that are good? What are not so good? Resistances and weaknesses? Just a note, immunity to anything is a no go. Some racial stuff can also be included here. Describing to what degree is an extremely good idea. Just a note, whatever you do not mention is average.

The most important Attributes to keep in mind are:

Strength – how physically strong your character is.
Speed – how fast they are, while moving
durability – how much punishment they can take in a fight before collapsing
agility- how fast they react to incoming attacks,
Magical energy- how much energy they have to fuel their abilities.

And, stamina- how long they can last in a fight before tiring out. Stamina is one of the most important traits, as it directly influences how long a person can fight before Exaustion starts to set in. That does not mean people with low stamina are at a disadvantage, as they may have sacrificed stamina to have allot of speed and strength.

It is important to keep in mind that you need to strike a balance between these attributes. Some should be weaknesses to balance the others out as strengths. If your character has too many of these as strengths, staff will ask you to change some to weaknesses. Of course, there are more you can have, but these are the main ones. If you use a combat skill such as swordsmanship, be sure to RP it right...it's been in our experience that those are hardly ever RPed right. That said, if it's a strength, show it! If all you do is basic stuff, even someone that has it as a weakness can deal with it easily enough (close range combat skills at least, ranged is often accuracy based, so you speedy types need to watch it on the dodging when it comes to those). 

Then there are the quirks. You must pay for these or somehow earn them. A character can only have one quirk, and we do have a list. If there is a quirk that you want, but isn't listed, feel free to suggest it.

The Creation Process: Skills

Skills are non-combat skills that a character knows. You have a choice of five points to put into these at start. These are shown just so people aren't "I'm not a doctor, but I can sow wounds like a boss" and "I'm no assassin, but haz stealth skillz up the wazoo" and "I'm oblivious as hell, but I see that assassin trying to get in there" and similar crap. As you rank up, you'll get more points to spend, as it means your character is out there, learning something besides combat. Additional points may be given in accordance to staff depending upon special circumstances. Sometimes having a buddy that isn't great at combat can be more skilled than your combat ready badass, and also very nice to have. That said, still keep it realistic. If you have stealth maxed out, you're not gonna keep loose chains from jingling and alerting everyone to their presence.

Skills are as follows:

Stealth: How sneaky are you? How much do you stand out and hide your presence? When this skill is high, you are about as close as being undetectable as one can get without an invisibility spell. Even moving large objects silently is an easy feat, assuming you lift them and set them down.

Cooking: How well do you prepare food and avoid food poisoning? While everyone should have at least basic knowledge of culinary arts, those with this skill are often valued more than a sword. A good cook is hard to come by, and could easily increase moral on NPC troops and regenerate energy on long trips.

Crafting: How well do you craft non-metal, non-magical items? From basic crossbow bolts to a chair to rope, this has a lot of applications. This also includes maintenance on items with no real combat ability, despite being enchanted for utility. This is almost a must for Utility characters.

Weapon-Smithing: How well do you create weapons and shields? This includes bows, which is not covered in Crafting. Having a high skill in this could give you a small discount on creating your own weapons.

Armor-Smithing: How well do you create armor? This doubles as maintenance for your set of armor. After all, armor gets messed up.

Blacksmithing: This is more for devices relying on metal. From a grappling hook, to cages, to handcuffs, armor and weapon smithers are also called this. This also includes lock-smithing.

Healing: Think doctors and medics. These people are trained in the arts of bandaging up wounds, treating infections and diseases, and identifying flora that would help in treating such things. Or counter-act poisons and making them. There is no magic here.

Observation: How well do you notice small things, from body language to detecting a possible intruder. An interrogator isn't the only one to have this skill, but those that are specifically designed to be a bodyguard or an assassin are also likely to have this skill. They are also more likely to detect traps.

Hunter: How well do you track prey and hunt for food? This is not the same as being able to cook it though.

Pathfinder: Think of these people as rangers, knowing the land, or finding out. You want to find a way through a cave without wondering for days or weeks? Find a pathfinder. Even if they don't have maps, they tend to keep a map in their head. They are your guide. They may also know some good hunting spots or areas you want to avoid.

Lock-picking: How well do you pick locks? This is also assuming non-magic based, which is most common.

Spell-Weaver: These people enchant items, both for utility and combat. Want that broom to keep sweeping with some active word? They are the ones to go to. Need an additional lock but not physical? They're expensive, again they're your men and women.

Spell-Destroyer: Need and enchantment taken off or a curse to be broken or that pesky magic seal taken off? Here's your answer.

Engineer: Builders primarily. From houses to bridges to castles to even siege weapons, treat them well.

Linguist: These people have a talent for tongue, and no, not the fun way, the "learn a language, any language" way. The max limit is five languages, and you have to list the specific ones. No, you don't have to type it out in RP, you can just change the color code, bold it, strike through, etc. to signal that you're using a different language. Just make it clear that you're speaking a different language.


The creation process: Weapons

Primary and Secondary weapons can be whatever you want. And can include duel wielding a weapon type so long as your character is physically capable of doing it (so no duel wielding bows and arrows unless you have four arms or can use telekinesis). The only real rule that we have with weapons is that only the Primary weapon can have one free magical attribute and that the Secondary weapon doesn't have any. At least, you'll have to pay for any additional thing. Physical tricks of the weapons are ok. Consult the equipment creation guide for additional information on weapons.

The creation process: Abilities



The abilities slots on the app aren't just for show. First off, you cannot exceed the number of abilities slots there.

Now unless the information says otherwise, your abilities can be anything from summoning magical swords to using sound waves to create explosions. There are limits, such as no (absolutely 0% chance of an exception ever) time manipulation powers. If your an asentari your abilities dont have to match your dragon element powers. Also, let it be known the some illusion/mental based abilities could be met with mixed results, depending on what they do, and will be moderated. Other things that will be moderated is gravity, fazing/teleportation abilities, telekinesis and similar abilities, the use of blood, vectors, last resort like abilities, and poisons (nothing lethal can be used on player characters without permission). That list may be expanded on. Also note that any element you have/use will have the exact same strengths/weaknesses of that element.

Being descriptive here is also a good idea. Being vague allows for loopholes which leads to godmodding which leads to unhappy rp's and angry staff. So try to describe the ability the best you can and if your not sure ask staff or a senior member for some help. Although, if you add in needless fluff, we'll ask you to remove it or separate the fluff from it's actual ability. 


The creation process: History and Rp sample



Writing a good history is almost as important as the rest of your app., and ties everything together. If you're stuck, ask for help, or work off the race histories or even make your character the sibling/parent/child of another character already on site (I for one, love families. XD) Do ask the owner of that character if you can use them in your history first, incase they dont like the idea.

Now, the rp sample is very important the first time around, because it shows your level of skill. But dont worry, becuase it doesn't influence your final grade or wether we'll approve or not. It does give staff a heads up to say that you might be new to rping and need help. If you've already made a character you can skip the rp sample.


The creation process: approval and ranking up



Once your app is finished 2 staff members will go over it. They may ask you to change or clarify some things, and if they do please listen or try to compromise. Fighting with staff will only cause trouble for you and waste time, and staff have the right to deny an app fully if you dont do as asked. (Its in the rules. You should know this.)

One of the two staff members will then give your app a rank between A-1 and A-5. Now A-5 is the highest rank anyone can earn with a new app, including staff, but its not the limit of your power. Its barely a taste. You can rank up and become much stronger, and may even obtain hero rank one day. (You can only have one Hero ranked character) For more on the ranks, go
here.


Additional information and help



If you need more help on creating your character do not be afraid to ask a staff member for help. Thats what we're here for.


Last edited by Zenke on Sun Nov 27, 2016 9:49 pm; edited 2 times in total

Zenke
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