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Equipment guide

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Equipment guide Empty Equipment guide

Post by Zenke on Fri Jun 14, 2013 6:50 am

Every item you make will have a price. This guide will help you calculate that price before you post it, so that you won't make something to expensive and not have enough for it. I will go through a list of things that affect the price, and how they affect the price, starting with the type of equipment.

The Type of item will give you the base price. There are several types of items, all given in the table below, along with their prices. Note that weapons in your app will not be charged for.
Melee Weapons
Melee Weapons have 2 categories, light and heavy. All PC weapons are made with divinium and twlight wood.

Light Melee weaponA light melee weapon is a weapon shorter than 4 feet long. swords, shortswords, hand axes, maces, rapiers and other sabers are all light melee weapons.300
Heavy Melee WeaponHeavy melee weapons is anything over 4 feet long. This includes spears, bastard swords, greatswords, battle axes and hammers, as well as pole arms of any kind.600

Shields have 2 Categories, Small and Large. All pc weapons are made of Twilight wood or divinium.

Small ShieldA small shield is often a buckler shield, target shield or round shield. They are made of Divinium or twilight wood, granting decent protection in battles, but are useful for parrying and protection, especially when your weapon isn’t designed to block with. Small shields are 2ft x 2ft at most.400
Large ShieldA large shield is anything above 2ft X 2ft, but cannot exceed 3ft wide x 4ft long. They are made of Divinium or twilight wood, granting excellent protection in battles, but they are costly.800
Ranged Weapon
Ranged Weapons have 3 categories, ranged, thrown heavy, and thrown light. All bows and crossbows are made with Twilight wood and divinium.

RangedA ranged weapon can be a bow, crossbow, or a mechanical device that does not use gun powder. We do not use guns here, so dont try making one. come with 30 free ammo a thread. More can be purchased.600
Thrown lightLight throwing weapons include throwing knives, shurikens, or anything else small. They come in sets of 5, so if you want 10 you'll have to pay double the price.100
Thrown HeavyLike light throwing weapons but larger. Includes throwing axes, javalins, or anything else. The price covers 1, so if you want 5, you'll have to pay 1000, and so on.200

Armor has 3 Categories, light medium and heavy. The heavier the armor, the better the protection but the less agile the wearer. Armor cannot be made of divinium or twilight wood.

Light ArmorLight armor is often made of light materials like leather, sometimes with a mix of metal. It has no penalties to wearing it. Light armor is very good at protecting against blunt attacks to a point and because its usually made of leather of other slightly more maleable materials it wont bend or crush as easily as metal. However the protection offered against blades is mild at best. Grazing blows are likely to cut through it, where heavier armor would deflect them. It is also less likely to stop piercing attacks or weapons.500
Medium ArmorMedium armor is usually a mix of chainmail and leather, with some metal plates. It tends to weigh a bit and might restrict the wearers flexability. Medium armor grants average protection from blunt and cutting attacks, but it excels at protection from piercing attacks and weapons. When worn, medium armor gives a -1 Agility debuff.1000
Heavy ArmorHeavy armor is armor like full plate mail, banded mail or other armors made with allot of metal. It is very restriction to movement, but makes up for it with a much greater defense, especially against cutting attacks. It deals decently with piercing, and is more likely to be crushed or damaged by blunt. It comes with a -1 to speed and a -1 to agility, meaning that while it offers the best protection of all the armors available it also has the most penalties.1500
Magical Items
Magical Items have 1 category. All magical items have 1 free effect, but can have more. An example of a magical item is a pair of boots that allows the wearer to walk on air, a pair of gloves that are imbued with lightning , a special storage device and so on.

Magical ItemA magical item worn or carried by the user. These can be smalll peices of armor, like armguards or gauntlets made of divinium, goggles that allow the user to fire a ray of fire from their eyes, wands, gloves, or just about anything that isn't a weapon or a full suit of armor. 600
Alchemical Items
Alchemical have 1 category. They are cheaper because they are one time use (refreshed for free from thread to thread) though you can have multiples. They have 1 free effect, but can have more. An example is a vile of poison that can be put on your sword, a jar of explosive fire or acid, or even healing potions. Alchemy is in a very primative state, and does not include more advanced types of chemestry. Black power, gun powder, thermite and similar chemicals do not exist, as alchemists of Asmir do not understand them, because of a focus on enchantment and magical qualities.

Alchemical ItemAlchemical items can be any kind of potion, poison or thrown item. Poisons cannot be lethal, healing potions cannot give instantaneous full healing. Things like explosive vials, magical grenades, or other one use items count as alcemical items.250

Enchantments are special powers and effects placed on your item. If you have a flaming sword, then you'll add the price of your sword and the enchantment for the total price of your weapon. The max amount of enchantments allowed on an item is 3.

single enchantmentthis is the price for a single enchantment. Magical Items and potions have a single enchantment free. For all other items the price applies.300
Double enchantmentThis is the price for 2 encanhtments. Remove 300 from the price for magical items and potions.900
triple enchantmentThis is the price for 3 enchantments. Remove 300 from the price for magical items and potions.1200
Special Materials

These are descriptions of special materials used to make weapons and some magical items. Armor cannot be made from some of these materials, as they are incredibly hard to break and would make the wearer impossible to damage, which is against the rules, obviously. On the plus side these materials make sure your weapons don't break in a fight. These materials have their own unique special properties and share some as well. Generally, certain races will start with certain materials, while Divinium and twilight wood is available to every race. Certain materials are locked by rank, must be earned, or cost allot to make.

Enchanted SteelSteel that has been magically reinforced after the forging process, enchanted steel is a lower quality version of Divinium. With a similar weight, once steel has been enchanted correctly, it can match the toughness of divinium, however it is still susceptible to rusting and the edge must be maintained or it will dull. Enchanted steel is an old method of weapon crafting, and many old weapons of legend were made from it before divinium was found and eventually replaced it. It's a poor man's Divinium.200
DiviniumDivinium is a valuable metal first discovered by Humans. However its become well known and wide spread across Ka'lesa. It is expensive, so common soldiers wont be carrying a Divinium sword, but Pc's are never common soldiers. It is incredibly strong and hard to break, and holds an edge better than steel. It has a bright white color, but forging techniques allow it to be dyed. It seems to adapt to its color, and a black divinium weapon looks like its drinking in the light, whereas a red divinium sword may appear on fire. When making a magical item out of Divinium you must add the price to the item. You cannot make armor from it.300
Twilight woodTwilight wood is a rare and valuable material created by Eldross and Elven magic. They failed to keep it to themselves. Twilight Trees can be found almost anywhere now, growing fast and strong. They are particularly hard to cut down and work with, but they more than make up for it when used in combat, making bows and other wooden weapons capable of blocking blades and powerful attacks like divinium can. When making a magical item out of Divinium you must add the price to the item. You cannot make armor from it.300
AuriliumA metal with similar properties to steel, including toughness, however it is much lighter and isn’t as quick to rust. Aurilium is a rare, special material sought after for armor and magical item crafting. It was discovered by the Eldari in Endaron, near the border with the Kingdom of Mondolin. Though extremely useful for making metal armor, Aurilium is generally not used for weapons because it's considered a waste of the material.300 for a magical item, 1000 for heavy armor
Midnight QuartzA special crystalline material discovered deep underground, night quartz is known for its midnight color and natural magical energy. Its natural magical energy has a rather explosive reaction when it hits something at high speeds, and is a great choice for arrow or javelin heads. However, the weapon in question is rendered useless once used for that thread. It adds very weak explosive damage to arrows, and weak explosive damage to spears/javalins. It was first discovered in Kyrias.100 for 5 arrows/bolts or 1 spear/javelin
Valdorian Iron
A metal that was discovered during the battle against the Dragons during the First Age. Incredibly rare and expensive, even more so than divinium. Valdorian Iron is a material used for a single purpose, Dragon-slaying. It is found in the highest reaches of the the Chillspine mountains, and requires great skill to handle and forge into weapons. Weapons made from this material are superior over others for the purpose of penetrating the thick scales of a Dragon. It does not deal extra damage on its own, but damage will not be reduced by the scales either. This does not affect Asentari Dragon Skin, but it does affect armor or shields made from Dragonscale. Valdorian Iron is very expensive, and is only available to characters E-1 or higher.
1000 to craft with, but materials must be earned via quest
Tranquil Ash
This is a wood that is only found in the Forests of Harodiel. Though Harodiel itself was almost completely destroyed, small pockets of Tranquil Ash trees survived in the Eldross’ former home. Reaching these pockets is perilous and time-consuming, but if one can collect some and find a skilled enough bowmaker, they will find themselves with a powerful weapon indeed. A bow made from Tranquil Ash has double the effective range of its Twilight Wood counterpart, and its arrows pack enough force to punch through medium armor with ease. However, this power requires a similarly powerful individual to make use of it. A Tranquil Ash bow requires Good strength to use.
1000 to craft with, but materials must be earned via quest
Drake, Wyvern and Dragon scale
Rare materials used for crafting armor. Drake scale is used to make light armor that grants slightly more protection than normal armor to cutting attacks.

Wyvern scale is used for medium armor, and is similar to drake scale. However it also provides 25% protection against the Wyverns element.

Dragon scale is used to make heavy armor. It is probably one of the hardest materials to obtain, and the toughest that armor can be used for, it has 25% resistance to the dragon’s element. It's not as susceptible to blunt as platemail armor. Its one downfall is Valdorian iron.
500, 1000, and 1500 to craft with, Materials must be earned

Example equipment

Below is an example piece of equipment, along with how i calculate its price.

Name: Javalin of piercing
Type: heavy thrown weapon
Price: 1500
Description: Four foot long Javalins. The heads are long and sharp. They are made of Divinium and the handle is Twilight wood. They can be used in hand to hand, but their effect only works when thrown.
Piercing: When the weilder throws the javalin, it takes off with far more force than what the person can throw it with. This allows them to pierce even the strongest armors if they hit.
Recall: After being thrown the javalin wll dematerialise at the users will, and recall to the user's hand or harness after 1 post.

How Many do you have?: 3
Who Owns It?: Me

As you can see the price is 1500. 200 for the type, which is heavy thrown weapon, times 3 for having 3, and then 900 for the 2 enchantments. 200 x 3 = 600 + 900 = 1500. You always apply the price for multiple items before the price of enchantments, as opposed to multiplying them after, because 3300 is a bit much for 3 javalins. XD

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Join date : 2013-04-14
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