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Lukas Jaeger (wip)

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Lukas Jaeger (wip)

Post by Jun on Mon Oct 15, 2018 2:19 pm

Human


Character information


Name: Lukas Jaeger
Age: 20
True age: 26
Sex: Male
Personality:(How does your character act? Be detailed)

Likes/dislikes: (List some things your character likes/dislikes.)
Fears: (Everyone is afraid of something. Must have 3.)

Appearance


Height: Six feet even.
Weight: 174 lbs.
Appearance:



Clothing: (what does your character wear?)

Fighting style


General Fighting Tactics: A brute of a man, he's in the fight, up close and personal. And he doesn't back down.

Heroic Trait: Inhuman Strength

Combat Stats-


Strength || Very Good
Speed ||  Fair
Agility ||  Average
Durability || Good
Stamina || Average
Magical power || Fair

Strengths: (What are their strengths? This can include skills with weapons, fighting styles, intelligence, pain resistance, mild resistances to poison, elemental or magical attacks and so on. Minimum of 3 required.)

Weaknesses: (What are their Weaknesses? This can include skills with weapons, fighting styles, intelligence, low pain tolerance, mild weaknesses to poison, elemental or magical attacks and so on. Minimum of 3 required.)

Weapons


Primary Weapon I: Savior: A four foot long scimitar that is also eight inches wide throughout most of the blade, with only the last ten inches forming into the signature scimitar curve. It is still double edged. The guard and hilt is golden plated, and has two red gems embedded in it, with the larger one at the guard. Two smaller gems are embedded into the blade proper towards the tip. The blade itself and the tang is made of divinium. See appearance for picture of it.

It's enchantment allows him to fire off a Weak fire blast all around him, with a small range of five feet. A small area of effect attack. One post cooldown.

Primary Weapon II: Silence: A three foot long weapon, with two feet of it actually being the part to smack people around with. A conglomerate of materials, the wooden part is twilight wood, while the metal band and balls embedded are enchanted steel. The metal band and balls cover 95% of the whacking part. The picture of it is below.

It's enchantment uses the metal balls to vibrate and emit a high frequency noise, that is actually visible as "waves" around the mace. If the weapon gets close to glass, it would shatter it completely. Against a person, assuming it doesn't break your body, it vibrates your very bones within two feet of the weapon. While not bypassing armor, it does give a sound blast that does Very Weak damage, but only within that two foot span. It rattles the ears and whatever armor they're wearing. It doesn't effect leather armor however. It lasts one post with a two post cooldown.



Secondary Weapon: A small, seven inch dagger. The pommel has an eagle's head, and is fairly ornate. Picture is below. It is often hidden in his boot.



Custom Powers


Battle Mode

Name: Shockwave Blast
Type: Offensive
Damage Category: Weak
Description: He throws a punch or stomp kick, or swing his weapons, and releases a shockwave that takes the shape of said punch, kick, or weapon. The blow is weaker than normal, but gives him some range at 35 feet. It is concussive force, so even if made with his sword, it won't cut.
Cooldown: 1 post.

Name: Powered Strike
Type: Offensive
Damage Category: Strong
Description: Whatever limb, including head, this is used on, glows and orange electricity sparks around it. For a single strike, he increases is power, and adds onto his natural strength.
Cooldown: 4 posts.

Name: Tremor
Type: Support
Damage Category: N/A
Description: In an area of 50 feet around him, the ground cracks and shakes after he stomps, hopefully messing with other people's footing. It lasts for one post.
Cooldown: 1 post.

Name: Power Defense
Type: Defensive
Damage Category: Strong
Description: Whichever limb he chooses, he can enhance it similar to Power Strike, but instead of offensive purposes, it's strengthened for defensive purposes. It can only be a limb, and not his torso, but it basically makes that limb act like a divinium/twilight wood shield for a single attack.
Cooldown: 5 posts.

Name: Mage Vision
Type: Support
Damage Category: N/A
Description: His orange eye isn't just for show or genetic. It allows him to see the flow of magic power in people or beasts, but not the environment. Where it's concentrated at, and even enemies hiding using magic is visible to him. This costs two power points to maintain, and lasts two posts.
Cooldown: 4 post cooldown

Enhanced Battle Mode (Unlocked at R-1)

Appearance: (Your appearance in this form)

New powers

Name: (this can be anything. Mostly for flavor.)
Type: (Offensive, Defensive, Support, Restorative)
Damage Category: (If any; Very Weak, Weak, Average, Strong, Very Strong)
Description: (give the ability a good description to show how it works and what it does)
Cooldown: (all abilities have cooldowns.)

Name: (this can be anything. Mostly for flavor.)
Type: (Offensive, Defensive, Support, Restorative)
Damage Category: (If any; Very Weak, Weak, Average, Strong, Very Strong)
Description: (give the ability a good description to show how it works and what it does)
Cooldown: (all abilities have cooldowns.)

Name: (this can be anything. Mostly for flavor.)
Type: (Offensive, Defensive, Support, Restorative)
Damage Category: (If any; Very Weak, Weak, Average, Strong, Very Strong)
Description: (give the ability a good description to show how it works and what it does)
Cooldown: (all abilities have cooldowns.)

Name: (this can be anything. Mostly for flavor.)
Type: (Offensive, Defensive, Support, Restorative)
Damage Category: (If any; Very Weak, Weak, Average, Strong, Very Strong)
Description: (give the ability a good description to show how it works and what it does)
Cooldown: (all abilities have cooldowns.)

Name: (this can be anything. Mostly for flavor.)
Type: (Offensive, Defensive, Support, Restorative)
Damage Category: (If any; Very Weak, Weak, Average, Strong, Very Strong)
Description: (give the ability a good description to show how it works and what it does)
Cooldown: (all abilities have cooldowns.)

Boosts: (choose four +1 stat boosts for your character for this form. This can be stacked on a human’s Heroic Trait boost. An example would be +1 stamina, +2 Durability (Heroic Trait), +1 Strength and +1 Agility. Max of +1 to any boost, and +2 to heroic Trait.)

Ascended Mode(Unlocked at E-1)/Ascended Hero Mode(Hero, Unlocked at E-5)

Appearance:(Your appearance in this form)

New powers

Name: (this can be anything. Mostly for flavor.)
Type: (Offensive, Defensive, Support, Restorative)
Damage Category: (If any; Very Weak, Weak, Average, Strong, Very Strong)
Description: (give the ability a good description to show how it works and what it does)
Cooldown: (all abilities have cooldowns.)

Name: (this can be anything. Mostly for flavor.)
Type: (Offensive, Defensive, Support, Restorative)
Damage Category: (If any; Very Weak, Weak, Average, Strong, Very Strong)
Description: (give the ability a good description to show how it works and what it does)
Cooldown: (all abilities have cooldowns.)

Name: (this can be anything. Mostly for flavor.)
Type: (Offensive, Defensive, Support, Restorative)
Damage Category: (If any; Very Weak, Weak, Average, Strong, Very Strong)
Description: (give the ability a good description to show how it works and what it does)
Cooldown: (all abilities have cooldowns.)

New Boosts: (Choose Another four +1 stat boosts for your character for this form. You can stack them on the previous forms boost, or add boosts to the other stat. An example would be +1 stamina, +3 Durability (heroic Trait), +2 Strength +1 Agility, and +2 Magical power. Max of +2 to any boost, and +3 to heroic Trait.)

Background


History: (tell us about your characters past)
Side notes: (anything else?)
Rp example:(Give us an example of your rp style. Note, you only need to do this for your first character.)

_________________
Rex von Broven. Asentari. A-4
Nichol Shard. Human. A-2
Krad Obidaiya. Asentari. A-3
Lukas Jaeger. Human. WIP
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