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Nichol Shard (wip)

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Nichol Shard (wip)

Post by Jun on Thu Jan 11, 2018 2:44 pm

Human Template


Character Information


Name: Nichol Shard
Age: 13
True age: 15
Sex: Male
Personality: This kid is hard to read. He'd be a master at poker, because that's how stoic he is. Almost lifeless. But that doesn't mean he isn't without emotions. He's an introvert almost to the extreme. But is also a bit cold. He hardly ever says what he thinks. But he is generally kind and is good to people so long as they don't give him reason to dislike them.

However, he's the type to leave when the going gets tough. Unless dragged with him kicking and screaming back at it. He's quick to abandon people and things if it's not going well. Even clients. He also gets frustrated easily...one of the few times his emotions are actually readable on his face. He generally takes a stance of non-interference, even if what someone is doing is bad, except in a rare case that someone catches his eye. And even in those, it's a light one, often providing support or a temporary escape.

He is a little vindictive when it comes to his size and physical features. If you want a response, that's the way to do it.

He's a guide at heart. He knows his geography and he likes to explore. Ruins, caves, you name it. He tends to stay away from the slave cities though. With his looks and magical ability, he'd be a fine prize. He doesn't know much about his origins, just that his father visited his home island, and then left, leaving his mother alone to raise him. Which didn't last long. He doesn't get close to people precisely because of those abandonment issues.

However, he is curious as to who his father is, as he apparently cared enough to leave him a short sword. And set out to find him and maybe get some answers. That said, he was given the surname of Shard, as with other fatherless children or orphans on his home island.

Likes/dislikes: Jewels and precious stones. Finding new natural springs. Clients that don't listen to him. Heanta/slavers in general.
Fears: Getting close to someone only for them to abandon him. Alpha Predators. Being enslaved.

Appearance

Height: Five foot even.
Weight: 95 lbs.
Appearance: He is surprisingly pale considering the amount of time he spend outdoors, especially his near platinum blond hair. He has a diamond shaped tattoo in the middle of his forehead that is dark red or brown in color, depending on the light you see it in, but it is often hidden by his hair. He also has a facial scar on his right cheek. His eyes are a dark blue, and appears as if he's dead, not helping that he's very stoic already. Aside from the one scar, he doesn't have any marks, showing his cautious nature. Lean and lithe, he's hairless aside from his head, earning some teasing...though the perpetrators are then often encased in crystal or pinned by crystal shards afterwards. He's light, and it shows, both in his nimbleness and how easy it is to knock him around.




Clothing: brown, green, or black pants with black boots or shoes, and a brown cloak are his typical clothing. He sometimes wears a brown tank top styled shirt, but is usually shirtless. He also has a crystal earring in his left ear and a black band around his neck.

Fighting style


General Fighting Tactics: He starts off with his short bow when possible, and then switches to melee. Relying more on his reaction time to keep him alive, he relies strictly on his weapons and magic power for his offensive power. He carries around twenty pounds of crystals of varying sizes, from sand, to larger, blockier ones, and uses those for his main offensive strength. Perfect for bypassing armor or defeating magic attacks.

Heroic Trait: Magical Spirit

Combat Stats-

Strength || Fair
Speed ||  Average
Agility ||  Very Good
Durability || Poor
Stamina || Average
Magical power || Very Good

Strengths: High Heat tolerance: Having conditioned himself to the Crystal Badlands and the Magma Fields of his home island, he can last longer than normal in high heat and dry environments like deserts.

Magical Control: His magical control is pretty good, surprisingly so. Making precise strikes with his crystal manipulation an easy feat as well as conserving magic power.

Weaknesses: Hand to hand combat: He's a child with lower than average strength. He can't brawl all that effectively, having to rely strictly on his weapons or magic power for his combat strength.

Weight: He's light, only 95 pounds. And is easy to knock around and push around. There's not many people who would get tired carrying this squirt around.

Weapons


Primary Weapon I: An ornate sword passed down from his missing father, see the picture below. It isn't made by divinium, but it has been enchanted to be just as good. This was done because it made the sword lighter and easier to wield, especially for him. It is a short sword with a blade length of 15 inches, but is also four inches wide at the widest part.




Primary Weapon II: See the picture for his goggles. They're enchanted. But design wise, it's genius. Extremely easy to maintain while still being incredibly durable and easily fixed when broken makes it the envy of inventors, especially the glass, which changes hues to act like sunglasses when in the presence of light, similar to transition lenses. The glass was made from a type of crystal found only on his home island, giving it such a property. But it's the enchantments that make it stand out.

Enchantment 1: Eagle Eye: Think binoculars. He can see incredible distances with them or use them like a magnifying glass. He can see up to five miles with them (as in focus on an object five miles away and tell what it is, not to read a letter or anything that small.)
Enchantment 2 (N/A): Night Vision: Self explanatory. He can see in the dark with them on.
Enchantment 3 (N/A): Mage Vision: Aside from specific uses of night vision, this is perhaps the best one for actual combat. He can see the flow of magical energy. Be it in people, creatures, or the very environment, making it easy for him to tell what kind of magic attack to expect and how.

Secondary Weapon: A short bow made of twilight wood, said to have been made in the nearby Eldari lands. See below.



Battle Mode


Name: Diffuse and Reflect
Type: Defensive
Damage Category: Average
Description: Perfect against energy based magic attacks, he uses the sand crystals to diffuse the energy first, and then uses his larger pieces to reflect the attack back as a barrage. Against stronger attacks, it simply weakens them by two stages.
Cooldown: 4

Name: Giga Drill
Type: Offensive
Damage Category: Strong
Description: Using his larger chunks of crystal, he forms a drill and spins it at high speed, and shoves it into an opponent. Shields and heavy armor can stall it, but unless it's made from a special material, it'll go through it. It is a close range attack.
Cooldown: 5

Name: Crystal Wall
Type: Defensive
Damage Category: N/A
Description: A small shield of crystal is made, that is only three feet by two feet. It blocks weak attacks with ease.
Cooldown: 2

Name: Diamond Storm
Type: Offensive
Damage Category: Very Weak up to X10
Description: He fires a small crystal at an opponent. Or ten of them in a barrage.
Cooldown: 1 if used ten times or fires a barrage of ten.

Name: Crystal weapon constructs
Type: Support
Damage Category: N/A
Description: He can form a small weapon (like a dagger) or a ten foot whip attached to his hand. The crystals are most scarred by this use of this ability. Think of it as crystal manipulation light. He can do up to two small weapons or two ten foot whips, but using a second one uses up a second power point.
Cooldown: Passive.


Enhanced Battle Mode (Unlocked at R-1)

Appearance: The pupils in his eyes turn into a diamond shape. Ornate lines show on his upper torso and arms, glowing with purple energy. No other change occurs.

New powers

Name: Crystal Forge
Element: Crystal
Description: They can manipulate their element in several ways. They can create walls, shoot projectiles and in general use the ability to attack or defend. They can create spikes or pillars, the maximum being 10ft long and 1ft wide, or create walls of their element 5 x 5 ft wide and tall. They can launch small, medium or large projectiles, which travel up to 100ft, 50ft or 25ft respectively, and deal more physical damage for their size.

He can also draw upon precious jewels and crystal from the ground, but not on any person. It is best used near mountainous areas. He often lets it float around him or his hands and manipulates it like a bender.

Effect: Solid
Cooldown: 3 post duration, two post cooldown.

Name: Tracking Jewel
Type: Support
Damage Category: N/A
Description: A jewel is slipped onto the target, and will give a signal that is detectable by Nichol's goggles. With it, he can track that person for a thousand feet, given they don't find the jewel and discard it. Or after five posts.
Cooldown: 3 posts.

Name: Crystal Armor
Type: Defensive
Damage Category: N/A
Description: Over parts of his body, he can form a crystal armor, giving him the protection of heavy armor. That said, it also comes with it's downsides of mobility in those parts. This lasts for 2 posts.
Cooldown: Three post cooldown

Name: Crystal Elemental
Type: Support
Damage Category: N/A
Description: A summoning spell, he free forms a sigil of his crystals, creating a type of portal, allowing a crystal golem to come out. It is bound to his will, and will thus protect him and attack his foes. Physically imposing, it is very powerful and durable, but also extremely slow. It has no magic attacks, and it is often fifteen feet tall, and several tons in weight. It does have ten sigils that can be easily destroyed, which the creature would then become a pile of various sized crystal chunks/boulders. Otherwise, it stays on the field for four posts, which it will be transported back to the depths from whence it came.
Cooldown: Five post cooldown

Name: Crystal Wraith
Type: Support
Damage Category: N/A
Description: Nichol forms a small drone like wraith of crystal. It is fast, but fragile, and fires very weak arrows or barbs of wind, lightning, or fire (the crystal on it's tail being white, purple, or red respectively, and if it fires ten shots in a post, it'll incur a one post cd). It can take orders or act semi-independently of Nichol, and tries to flank and harass opponents from the sides or back. It also has a pair of small arms with two claws and a small beak like mouth that it can choose to attack with, but it isn't very strong most can easily overpower it as it is half Nichol's size. It takes one power point to keep active, cooldown starts when destroyed.
Cooldown: 3 post cooldown.

Boosts: (choose four +1 stat boosts for your character for this form. This can be stacked on a human’s Heroic Trait boost. An example would be +1 stamina, +2 Durability (Heroic Trait), +1 Strength and +1 Agility. Max of +1 to any boost, and +2 to heroic Trait.)

Ascended Mode(Unlocked at E-1)/Ascended Hero Mode(Hero, Unlocked at E-5)


Appearance:(Your appearance in this form)



New powers


Name: (this can be anything. Mostly for flavor.)
Type: (Offensive, Defensive, Support, Restorative)
Damage Category: (If any; Very Weak, Weak, Average, Strong, Very Strong)
Description: (give the ability a good description to show how it works and what it does)
Cooldown: (all abilities have cooldowns.)

Name: (this can be anything. Mostly for flavor.)
Type: (Offensive, Defensive, Support, Restorative)
Damage Category: (If any; Very Weak, Weak, Average, Strong, Very Strong)
Description: (give the ability a good description to show how it works and what it does)
Cooldown: (all abilities have cooldowns.)

Name: (this can be anything. Mostly for flavor.)
Type: (Offensive, Defensive, Support, Restorative)
Damage Category: (If any; Very Weak, Weak, Average, Strong, Very Strong)
Description: (give the ability a good description to show how it works and what it does)
Cooldown: (all abilities have cooldowns.)

New Boosts: (Choose Another four +1 stat boosts for your character for this form. You can stack them on the previous forms boost, or add boosts to the other stat. An example would be +1 stamina, +3 Durability (heroic Trait), +2 Strength +1 Agility, and +2 Magical power. Max of +2 to any boost, and +3 to heroic Trait.)


Background


History: (tell us about your characters past)
Side notes: (anything else?)
Rp example:(Give us an example of your rp style. Note, you only need to do this for your first character.)
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Jun
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