free forum



free forum










Latest topics
» Arthur Ferrum Aurora WIP
by Parius Yesterday at 2:20 pm

» Parius/Siegfried Skill Sheet
by Parius Yesterday at 11:10 am

» Valatrix "Vala" Of the Hornless Clan
by Zenke Thu Jan 18, 2018 8:18 am

» Nichol Shard (wip)
by Jun Thu Jan 11, 2018 2:44 pm

» Parius A.K.A Siegfried des Sturms
by Parius Wed Jan 10, 2018 6:28 am

» Example Application
by Jun Mon Jan 08, 2018 6:29 am

» Faylandrea "Fayla" Shor
by Dark Hunter Wed Jan 03, 2018 1:47 pm

» Skills Template
by Zenke Wed Jan 03, 2018 11:50 am

» Skill List
by Dark Hunter Wed Jan 03, 2018 11:30 am

Affiliates
free forum

ButtonGenerator.com


Parius A.K.A Siegfried des Sturms

View previous topic View next topic Go down

Parius A.K.A Siegfried des Sturms

Post by Parius on Wed Jan 10, 2018 6:28 am

Asentari


Character information

Name: Parius (When not on Edia) A.K.A Siegfried des Sturms(of the Storms)
Age: Late 20’s
True Age: 50 Years Old
Sex: Male
Personality: Parius, or Seigfried, is a very level-headed, and cautious Asentari. He approaches every situation in front of him with a cool demeanor, and an open mind. He can come off as a bit too light-hearted, and dull-minded, but this is a way for him too keep people off balance. In reality, Parius is an intelligent, and capable warrior. He takes threats seriously, and doesn't hesitate to strike down an enemy, when an innocent life is in danger. Despite this, he does try to resolve most of his disputes through talking.

Parius seems to have no real problems with the other races on the continent of Ka'lesa. He lives by the creed of judging a person for their own actions, rather than the actions of their entire species. As such, he tends to get along with all the races, unless an individual does something against Parius's set code of morals. Things like, as stated before, hurting innocent lives, or destruction just for the sake of destruction. 

Parius also has an insatiable wander-lust. He tends not to stick around towns, or cities for more than about 2 weeks. He feels, in that time, he is able to know where all the best things are at. He then moves on, without really letting anyone know if he has left, or not. He loves the open road, and isn't adverse to companions traveling with him. But, if Parius decides to go in a certain direction, that is the direction he will go in, no matter if he is traveling with people, or not.

Parius's real name is Siegfried des Sturms, but he changed his name when he left Edia. He personally felt, since he was leaving one life behind, in pursuit of another, he would change his name to reflect that. Thus, "Parius", the wandering Asentari, was born.
Likes/dislikes: Travelling, a good drink, good food(As he is horrible at cooking)
Fears: being bound to one place forever, innocent people being hurt, and him not able to do anything, and bees. Horrible creatures that they are

Appearance

Height: 6 feet, 7 inches
Weight: 176 pounds
Appearance: Parius is a tall, muscular built Asentari with silver-grey hair. His skin is a bit darker than normal humans, and he has piercing, bright blue eyes. For all intent and purposes, he looks human, except for the glowing rune on his chest, reaching up onto his left cheek. This is his Draconic Seal, and he wears it open, and proudly.


His clothes consists of a black tunic, and black breeches, with red highlights. He wears silver Divinium armor on his forearms, and hands. He has a torn, black cloak on his back, which is also where he carries his Greatsword, Balmung.

Fighting style

General Fighting Tactics: Parius is an up-close, and personal kind of fighter. He is able to take an incredible amount of damage, and continue fighting. his strength is also nothing to sneeze at, knocking normal soldiers around like it was nothing. He is considered a swordsmanship expert, due to his extensive time training with his greatsword, Balmung. He is less talented with a normal one-handed sword, but can still fight effectivly with one. His main weaknesses in battle are his aversion to ranged weapons, and his speed. He is not the fastest thing on the battlefield. But, he tries to offset this with his high intellect, and good tactical mind. 
Combat Stats-

Strength || Good
Speed ||  Poor
Agility ||  Average
Durability || Very Good
Stamina || Average
Magical power || Fair

Strengths: 
Expert Swordsman
High Intellect
Good at creating battlefield tactics

Weaknesses: 
Even with the gauntlets, bad at hand-to-hand combat
Bad with ranged weapons/opponents
25% weakness to earth elemental enemies

Weapons

Primary Weapon: The Greatsword, Balmung. It is a heavy looking sword, with a silver-looking blade, and a cross motif on the cross-guard. It is forged from Divinium, and was one of the first Asentari weapons made of the metal. The blade is also enchanted, to channel Parius's innate element through the blade. He can launch waves of lightning through the blade, at Average power, with a cool-down of 2 posts.

Secondary Weapon: His gauntlets, which cover up to his elbow, and are also made of Divinium.


Dragon Element


Name: Dragon Breath
Element: Lightning
Type: Offensive
Damage Category: Average
Description: The Asentari can breath out a powerful blast of their element. Generally speaking, the stronger the Asentari, the more devastating the attack, but this is their most powerful racial ability.
Cooldown: 3 post cooldown.

Name: Blitzkugel (Lightning Bullet)
Element: Lightning
Type: Offensive:
Damage Category: Weak
Description: Parius fires 4 small, but fast bolts of lightning from either of his hands. They move as fast as crossbow bolts. More meant as a distraction, but they still cause some damage.
Cooldown: 2 post cool-down

Base Form Customs

Name: Schwarze Skalen (Black Scales)
Element: None
Type: Defensive
Damage Category: None
Description: For 1 post, Parius can harden the innate dragon scales on his body, granting him a +1 boost to Durability. The act of doing this darkens the "skin" on him, turning him almost pure black.
Cooldown: 2 post cool-down

Name: 
Name: Angeborene Heilung (Innate Healing)
Type: Healing
Description: Using his own innate magical energy, Parius can repair damage from a fight. Only can be used if standing still, and concentrating on the healing.

Damage CategoryTime neededExamples
Light1 postCuts, bruises, hairline bone fractures, light burns
Moderate2 postsDeep lacerations, minor bone fractures, moderate burns
Heavy4 postsMulti-layer lacerations, bone breaks, 3rd degree burns
Severe5 postsMinor organ damage, Multi-point bone breaks, severed limbs, charred flesh
Critical6 postsModerate organ damage, severed limbs, major blood loss
Limbs can be reattached using this healing, but not regrown using this method of healing. 
Limitation: This ability requires hands on contact. Cannot be used if the user is in the second stage of exhaustion state or higher. Only restores the target's physical body. It does not restore their stamina or magical energy. 

Name: Sturmflut (Storm Surge)
Element: None
Type: Offensive
Damage Category: Average
Description: Using his innate strength, Parius punches towards the ground, adding in some magical power to make it stronger. It acts as a pushback move, giving him time to start healing, come up with a new fighting strategy, etc. Once he punches, the air rushes out in a circle around him, for up to 15 feet.
Cooldown: 2 post cool-down

Draconic Seal Lvl 1


Seal Appearance: As stated in his appearance, his Draconic Seal is the glowing rune on his chest.
Transformation Method: He simply says, "Drakonisches Siegel Stufe Eins, Release." (Draconic Seal Level One, Release)
New Appearance: His appearance doesn't change much, becoming more lean, and his skin darkens a little bit. His hair also settles down, instead of being pretty spiky, it flattens down. His eyes start to glow blue, and his canines become more pronounced.


Dragon Element Custom


Name: Blitzlanze (Lightning Lance)
Element: Lightning
Type: Offensive
Damage Category: Strong
Description: Lightning surges across Parius's entire body, and he converges it into his hand. It turns into a lance, made entirely of Lightning. It moves a bit slower than his Blitzkugel, but it hits alot harder.
Cooldown: 3 post cool-down


Draconic Seal Lvl 1 Abilities


Name: (this can be anything. Mostly for flavor.)
Element: 
Type: (Offensive, Defensive, Support, Restorative)
Damage Category: (If any; Very Weak, Weak, Average, Strong, Very Strong)
Description: (give the ability a good description to show how it works and what it does)
Cooldown: (all abilities have cooldowns.)


Name: (this can be anything. Mostly for flavor.)
Element: 
Type: (Offensive, Defensive, Support, Restorative)
Damage Category: (If any; Very Weak, Weak, Average, Strong, Very Strong)
Description: (give the ability a good description to show how it works and what it does)
Cooldown: (all abilities have cooldowns.)

Name: (this can be anything. Mostly for flavor.)
Element: 
Type: (Offensive, Defensive, Support, Restorative)
Damage Category: (If any; Very Weak, Weak, Average, Strong, Very Strong)
Description: (give the ability a good description to show how it works and what it does)
Cooldown: (all abilities have cooldowns.)



Boosts: 
+1 to Durability, Strength, Speed, and Magical Power



Draconic Seal Lvl 2


Seal Appearance: It is still on his chest.
Transformation Method: (Describe what your character does to make the transformation happen. This involves their power seal.)
New Appearance: 

Dragon Element Custom


Name: (this can be anything. Mostly for flavor.)
Type: (Offensive; Must Match your Dragon Element)
Damage Category: (If any; Very Weak, Weak, Average, Strong, Very Strong)
Description: (give the ability a good description to show how it works and what it does)
Cooldown: (all abilities have cooldowns.)


Draconic Seal Lvl 2 Abilities


Name: (this can be anything. Mostly for flavor.)
Type: (Offensive, Defensive, Support, Restorative)
Damage Category: (If any; Very Weak, Weak, Average, Strong, Very Strong)
Description: (give the ability a good description to show how it works and what it does)
Cooldown: (all abilities have cooldowns.)


Name: (this can be anything. Mostly for flavor.)
Type: (Offensive, Defensive, Support, Restorative)
Damage Category: (If any; Very Weak, Weak, Average, Strong, Very Strong)
Description: (give the ability a good description to show how it works and what it does)
Cooldown: (all abilities have cooldowns.)


Name: (this can be anything. Mostly for flavor.)
Type: (Offensive, Defensive, Support, Restorative)
Damage Category: (If any; Very Weak, Weak, Average, Strong, Very Strong)
Description: (give the ability a good description to show how it works and what it does)
Cooldown: (all abilities have cooldowns.)


New Boosts: (Choose Another four +1 stat boosts for your character for this form. You can stack them on the previous forms boost, or add boosts to the other stat. An example would be +1 stamina, +2 Durability, +2 Strength +1 Agility, and +2 Magical power. Max of +2 to any boost)

Background

History: Siegfried was born to two Lightning element Asentari. They were former warriors, and very intelligent, giving him a craving for knowledge as he grew up. They also instilled in him his morals, even if Siegfried bent them a bit, to make them his own. He grew up in relative peace, but he also had a stubborn case wanderlust, proudly declaring that he would travel the entire continent, one day. As his parents were former warriors, he also started learning the ways of the blade pretty early on. 

As he grew up, then thought of making something of himself crept into his brain, and so he joined one of the many Military Academies on Edia. He soon proved himself to be a very good student, learning the ways of fighting almost instinctively. He graduated with top honors, and was immediately drafted to the Oculi Draconis army, as a member of the scouts, the only ones allowed to leave the floating islands of Edia. Siegfried was a fine choice for this, as his absence of a tail, and remarkable similarities to humans made this task immensely easier. He spent almost 20 years on the scouts, building a fine reputation for himself, as well. He did so well on the scouts, in fact, that the Elite Guard soon came, asking Siegfried to join them. After thinking it over quite carefully, he said yes.

Siegfried spent almost five years on the Elite Guard, rising to a sergeant rank, and finally gaining his own blade. Balmung. The blade was made from Divinium, and was enchanted to allow Siegfried's natural element pass through it in a wave of lightning. Before long, however, a pull began to set itself in Siegfried's mind. His innate curiosity, and wanderlust took hold, and he decided on going down into the world below the floating islands. He left the floating paradise of Edia, and walked through the Portal Stone. It was then, realizing that he wasn't coming back to Edia for a while, that he changed his name. He became Parius, a traveling warrior. 
Side Notes: (anything else?)
Rp Example:  bounce
avatar
Parius
Beginner
Beginner

Posts : 3
Join date : 2013-07-17
Age : 24
Location : Pennsylvania

View user profile https://www.twitch.tv/king_of_ember

Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum